using System;
using System.Collections.Generic;
using System.Text;
using OpenTK.Math;

namespace Dogfight2008
{
  public class PointBody2d
  {
    public Vector2 Position = new Vector2();
    public Vector2 Velocity = new Vector2();

    public void Tick(double deltaMS)
    {
      Position += (float)deltaMS * Velocity;
    }
  }
}
